\chapter{Future Work}
	\label{chapter::FutureWork}
	
	This chapter evaluates alternative solutions that would have a positive effect on the readability and writeability of the CLUBs language. By introducing event driven programming, the user can specify game rules in a way that bears closer resemblance to how rules are written for board games.
	
	Expansions to the board representation, in the form of directed graphs, would allow boards that are not rectangular to be implemented. It can also help with simplifying movement conditions. 
	